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 Cam0's neigborhood lfd2 survival map

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CamoNinja


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PostSubject: Cam0's neigborhood lfd2 survival map   Tue Jul 20, 2010 4:57 pm

this map is completely based off of my neigborhood. just started last night, give me a break mapping a real life location is way harder than just winging it,






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Last edited by CamoNinja on Tue Jul 20, 2010 9:34 pm; edited 1 time in total
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C13INTZ


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PostSubject: Re: Cam0's neigborhood lfd2 survival map   Tue Jul 20, 2010 9:34 pm

the r looks fucked in park
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MärvïN


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PostSubject: Re: Cam0's neigborhood lfd2 survival map   Tue Jul 20, 2010 10:03 pm

Looks like Pank, but its not bad. Yes, mapping RL locations is harder. But remember don't go for 100% realistic down to the size. This is a game, and a survival map. Add fun and ease. This isn't google earth tour with zombies. Razz
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C13INTZ


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PostSubject: Re: Cam0's neigborhood lfd2 survival map   Tue Jul 20, 2010 11:07 pm

ima do my neighbor hood, or downtown st.charles, idk what will be easier to be honest. downtown is old school as fuck though, still have like metal barred windows an back alleys. legit shit
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CamoNinja


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PostSubject: Re: Cam0's neigborhood lfd2 survival map   Wed Jul 21, 2010 4:11 pm

hell if one of you guys are determined to, ill partner up with someone and we can make a whole campaign.
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CamoNinja


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PostSubject: Re: Cam0's neigborhood lfd2 survival map   Wed Jul 21, 2010 11:05 pm

another screenie

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MärvïN


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PostSubject: Re: Cam0's neigborhood lfd2 survival map   Fri Jul 23, 2010 5:40 pm

Looks good, but you need to learn to use the 'NODRAW' texture on all your objects, first.

You then paint each face seperately with the other textures. That way the game doesnt render anything that the player cannot see.


Last edited by MärvïN on Fri Jul 23, 2010 5:40 pm; edited 1 time in total (Reason for editing : Just noticed you did block it out correctly. Sry.)
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ZombieswithJetpacks


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PostSubject: Re: Cam0's neigborhood lfd2 survival map   Fri Jul 23, 2010 5:54 pm

yeah dude try to use the tools and dev textures before detail textures. Also wtf is up with ur skybox being big ass brick?

Your buildings look to square and to dull, add roofing and use a combination of the vertex tool and displacements to give it a more nature look. Otherwise your basic blocking looks great.

Side note, if u want multiple colors on your all to white cars go to the model info and choose its color.
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CamoNinja


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PostSubject: Re: Cam0's neigborhood lfd2 survival map   Sat Jul 24, 2010 1:33 pm

ZombieswithJetpacks wrote:
yeah dude try to use the tools and dev textures before detail textures. Also wtf is up with ur skybox being big ass brick?

Your buildings look to square and to dull, add roofing and use a combination of the vertex tool and displacements to give it a more nature look. Otherwise your basic blocking looks great.

Side note, if u want multiple colors on your all to white cars go to the model info and choose its color.

ya im no where near done so i didnt get to the sky box yet, right now im mostly building the geometry of the map and the basic blocking,
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MärvïN


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PostSubject: Re: Cam0's neigborhood lfd2 survival map   Sat Jul 24, 2010 7:15 pm

Looks great, can't wait to see it's release.
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