MärvïN
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Gender : Posts : 437 Rep : 11 Age : 35 Location : Clinton Twp, Michigan
| Subject: Damage & Weapon Stats Fri Sep 11, 2009 6:52 pm | |
| --Weapon Statistics--
--Pistols-- - Damage: - Base: 36 Damage - Point Blank: 35 Damage - Smoker Range: 22 Damage (100 ft) - Long Range: 13 Damage - Friendly Fire: 0/1/6/35 Damage, 1 in Versus - Penetration: - Walls: Normal (1 feet) - Infected: Normal (2/bullet)
--Single Pistol: - Rate of Fire: 300 rounds/min (3s per clip) - Reload: 2s - DPS: 175 damage/s, 105 sustained
--Dual Pistols: - Rate of Fire: 600 rounds/min (3s per clip) - Reload: 2.8s - DPS: 350 damage/s, 181 sustained
--Uzi - Damage: - Base: 20 Damage - Point Blank: 19 Damage - Smoker Range: 15 Damage (100 ft) - Long Range: 11 Damage - Friendly Fire: 0/1/3/19 Damage, 1 in Versus - Penetration: - Walls: Normal (1 feet) - Infected: Normal (2/bullet) - Rate of Fire: 1000 rounds/min (3s per clip) - Reload: 2.4s - DPS: 317 damage/s, 176 sustained
--M16 - Damage: - Base: 33 Damage - Point Blank: 32 Damage - Smoker Range: 31 Damage (100 ft) - Long Range: 29 Damage - Friendly Fire: 0/1/5/32 Damage, 1 in Versus - Penetration: - Walls: Extra (1.5 feet) - Infected: Normal (2/bullet) - Rate of fire: 700 rounds/min (4.3s per clip) - Reload: 1.8s - DPS: 373 damage/s, 262 sustained
--Hunting Rifle - Damage: - All Ranges: 90 Damage - Normal Infected: Everywhere: Instant Death - Friendly Fire: 0/3/15/90 Damage, 3 in Versus - Penetration: - Walls: Extra (1.5 feet) - Infected: Infinite - Rate of fire: 225 rounds/min (4s per clip) - Reload: 3s - DPS: 338 damage/s, 193 sustained
--Pump-Shotgun (10 pellets per shot) --Auto-Shotgun (12 pellets per shot) - Damage: (per pellet) - Base: 25 Damage - Point Blank: 24 Damage - Smoker Range: 14 Damage (100 ft) - Long Range: 7 Damage - Headshots: No extra damage (except for Witches) - Friendly Fire: (per pellet) 0/1/4/24 Damage, 1 in Versus - Penetration: - Walls: Normal (1 feet) - Infected: Infinite
--Pump-Shotgun:
- Rate of fire: 69 shots/min (7s per clip) - Reload: 0.5s/shell & +1s when empty - DPS: 274 damage/s, 175 sustained
-- Auto-Shotgun:
- Rate of fire: 200 shots/min (3s per clip) - Reload: 0.4s/shell & +1s when empty - DPS: 960 damage/s, 411 sustained
--Infected Statistics:--
- Normal Infected (25/50/67/100 Health, 50 in Versus)
- Hunting Rifle: Everywhere: Instant Death - Pistols, Uzi, M16 & Shotguns: - Head: Instant Death - Other: 100% Damage
- Boomers (50 Health) - Hunters (250 Health) - Smokers (250 Health)
- Head: - Shotguns: 125% Damage - Others: 400% Damage - Torso: 125% Damage - Arms: 100% Damage - Legs: 75% Damage
-- Tanks (3000/4000/8000/8000 Health, 6000 in Versus) --
- Everywhere: 100% Damage
--Witches (1000 Health)
--Hunting Rifle: - Everywhere: 100% Damage - Head: Stunned for 2 or 4 seconds if shot while crying.
--Others: - Head: 100% Damage - Other: 200%/100%/75%/50% Damage, 100% in Versus - Shotguns: Point Blank: x5 Damage
--Melee Attacks - Boomer: 2 Damage (1s/hit, 2 DPS) (Area of Effect) - Hunter: 10 Damage (1s/hit, 10 DPS) (Area of Effect) - Smoker: 2 Damage (1s/hit, 2 DPS) (Area of Effect) - Tank: 24 Damage (2s/hit, 12 DPS)
--Special Attacks - Leap: Up to 25 Damage * 60FT/1000 Units away. (Area of Effect Stun) - Pounce: 5 Damage/Hit (0.55s/hit, 9.1 DPS) - Pounce on Fire: +10 DPS - Tongue: 5 Damage/Hit (1.1s/hit, 4.55 DPS) - Rock Throw: 24 Damage (2s/throw, 4s recharge, 4 DPS) (Large hitbox) --Delays - Vomit: 30s recharge - Leap: 1s buildup - Tongue Miss: 3s recharge - Tongue Break: 15s recharge
-- Versus Scoring --
--Without Survivors: - AverageDistance * MapMultiplier
--With Survivors: - (AverageDistance + HealthBonus) * NumberOfSurvivors * MapMultiplier
--Health Bonus: - Sum of each Survivors' Individual Health Bonus - Individual Health Bonus: - RoundDown(RealHealth/2) + RoundUp(TemporaryHealth/4) - Carried First Aid Kits and Pain Pills are automatically included in their owner's Individual Health Bonus.
--Update Bug: *We have a fix in place, should not apply* - The Health Bonus is not updated after healing yourself or another player. - The Health Bonus is only updated when a Survivor takes damage or when a Survivor grabs or gives an health related item.
-- F.A.Q.
--Penetration: - Projectiles can only penetrate through one wall. - Projectiles cannot penetrate through a tank. - The Shotguns can penetrate through any number of infecteds, then hit two more infected after penetrating a wall. - The Hunting Rifle can penetrate through any number of infected before and after penetrating a wall. - The other weapons can only penetrate through one wall OR one infected. - Projectiles can not deal any Friendly Fire after penetrating through a wall. - Shotguns and Hunting Rifles can deal Friendly Fire after penetrating through living creatures. The other weapons (M16, Pistols & Uzi) are safe. |
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