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 Damage & Weapon Stats

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Damage & Weapon Stats Vide
PostSubject: Damage & Weapon Stats   Damage & Weapon Stats I_icon_minitimeFri Sep 11, 2009 6:52 pm

--Weapon Statistics--


--Pistols--
- Damage:
- Base: 36 Damage
- Point Blank: 35 Damage
- Smoker Range: 22 Damage (100 ft)
- Long Range: 13 Damage
- Friendly Fire: 0/1/6/35 Damage, 1 in Versus
- Penetration:
- Walls: Normal (1 feet)
- Infected: Normal (2/bullet)

--Single Pistol:
- Rate of Fire: 300 rounds/min (3s per clip)
- Reload: 2s
- DPS: 175 damage/s, 105 sustained

--Dual Pistols:
- Rate of Fire: 600 rounds/min (3s per clip)
- Reload: 2.8s
- DPS: 350 damage/s, 181 sustained

--Uzi
- Damage:
- Base: 20 Damage
- Point Blank: 19 Damage
- Smoker Range: 15 Damage (100 ft)
- Long Range: 11 Damage
- Friendly Fire: 0/1/3/19 Damage, 1 in Versus
- Penetration:
- Walls: Normal (1 feet)
- Infected: Normal (2/bullet)
- Rate of Fire: 1000 rounds/min (3s per clip)
- Reload: 2.4s
- DPS: 317 damage/s, 176 sustained

--M16
- Damage:
- Base: 33 Damage
- Point Blank: 32 Damage
- Smoker Range: 31 Damage (100 ft)
- Long Range: 29 Damage
- Friendly Fire: 0/1/5/32 Damage, 1 in Versus
- Penetration:
- Walls: Extra (1.5 feet)
- Infected: Normal (2/bullet)
- Rate of fire: 700 rounds/min (4.3s per clip)
- Reload: 1.8s
- DPS: 373 damage/s, 262 sustained

--Hunting Rifle
- Damage:
- All Ranges: 90 Damage
- Normal Infected: Everywhere: Instant Death
- Friendly Fire: 0/3/15/90 Damage, 3 in Versus
- Penetration:
- Walls: Extra (1.5 feet)
- Infected: Infinite
- Rate of fire: 225 rounds/min (4s per clip)
- Reload: 3s
- DPS: 338 damage/s, 193 sustained

--Pump-Shotgun (10 pellets per shot)
--Auto-Shotgun (12 pellets per shot)
- Damage: (per pellet)
- Base: 25 Damage
- Point Blank: 24 Damage
- Smoker Range: 14 Damage (100 ft)
- Long Range: 7 Damage
- Headshots: No extra damage (except for Witches)
- Friendly Fire: (per pellet) 0/1/4/24 Damage, 1 in Versus
- Penetration:
- Walls: Normal (1 feet)
- Infected: Infinite

--Pump-Shotgun:

- Rate of fire: 69 shots/min (7s per clip)
- Reload: 0.5s/shell & +1s when empty
- DPS: 274 damage/s, 175 sustained

-- Auto-Shotgun:

- Rate of fire: 200 shots/min (3s per clip)
- Reload: 0.4s/shell & +1s when empty
- DPS: 960 damage/s, 411 sustained



--Infected Statistics:--

- Normal Infected (25/50/67/100 Health, 50 in Versus)

- Hunting Rifle: Everywhere: Instant Death
- Pistols, Uzi, M16 & Shotguns:
- Head: Instant Death
- Other: 100% Damage

- Boomers (50 Health)
- Hunters (250 Health)
- Smokers (250 Health)

- Head:
- Shotguns: 125% Damage
- Others: 400% Damage
- Torso: 125% Damage
- Arms: 100% Damage
- Legs: 75% Damage

-- Tanks (3000/4000/8000/8000 Health, 6000 in Versus) --

- Everywhere: 100% Damage

--Witches (1000 Health)

--Hunting Rifle:
- Everywhere: 100% Damage
- Head: Stunned for 2 or 4 seconds if shot while crying.

--Others:
- Head: 100% Damage
- Other: 200%/100%/75%/50% Damage, 100% in Versus
- Shotguns: Point Blank: x5 Damage


--Melee Attacks
- Boomer: 2 Damage (1s/hit, 2 DPS) (Area of Effect)
- Hunter: 10 Damage (1s/hit, 10 DPS) (Area of Effect)
- Smoker: 2 Damage (1s/hit, 2 DPS) (Area of Effect)
- Tank: 24 Damage (2s/hit, 12 DPS)

--Special Attacks
- Leap: Up to 25 Damage * 60FT/1000 Units away. (Area of Effect Stun)
- Pounce: 5 Damage/Hit (0.55s/hit, 9.1 DPS)
- Pounce on Fire: +10 DPS
- Tongue: 5 Damage/Hit (1.1s/hit, 4.55 DPS)
- Rock Throw: 24 Damage (2s/throw, 4s recharge, 4 DPS) (Large hitbox)

--Delays
- Vomit: 30s recharge
- Leap: 1s buildup
- Tongue Miss: 3s recharge
- Tongue Break: 15s recharge

-- Versus Scoring --

--Without Survivors:
- AverageDistance * MapMultiplier

--With Survivors:
- (AverageDistance + HealthBonus) * NumberOfSurvivors * MapMultiplier

--Health Bonus:
- Sum of each Survivors' Individual Health Bonus
- Individual Health Bonus:
- RoundDown(RealHealth/2) + RoundUp(TemporaryHealth/4)
- Carried First Aid Kits and Pain Pills are automatically included in their owner's Individual Health Bonus.

--Update Bug: *We have a fix in place, should not apply*
- The Health Bonus is not updated after healing yourself or another player.
- The Health Bonus is only updated when a Survivor takes damage or when a Survivor grabs or gives an health related item.

-- F.A.Q.

--Penetration:
- Projectiles can only penetrate through one wall.
- Projectiles cannot penetrate through a tank.
- The Shotguns can penetrate through any number of infecteds, then hit two more infected after penetrating a wall.
- The Hunting Rifle can penetrate through any number of infected before and after penetrating a wall.
- The other weapons can only penetrate through one wall OR one infected.
- Projectiles can not deal any Friendly Fire after penetrating through a wall.
- Shotguns and Hunting Rifles can deal Friendly Fire after penetrating through living creatures. The other weapons (M16, Pistols & Uzi) are safe.
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