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 DLC #1 For L4D2

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MärvïN


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PostSubject: DLC #1 For L4D2   Mon Dec 14, 2009 6:39 pm

"The Passing" Brings L4D1 Survivors Down South

December 14, 2009 - Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the first game add-on for its co-operative zombie thriller, Left 4 Dead 2 (L4D2), is in development and targeted for release in early 2010.

Dubbed "The Passing," the first game add-on for L4D2 brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.

Targeted for release in early spring, "The Passing" takes place just after the Dead Center campaign of L4D2. Set in a small town in rural Georgia, players assume the role of the L4D2 Survivors as they meet with the L4D1 characters.

In addition to the new co-operative campaign and associated narrative, "The Passing" will include new arenas for Survival, Versus and Scavenge mode and introduce a new co-operative challenge mode of play. The Passing will also include a new "uncommon common" zombie class, melee weapon, and firearm.

"The Passing will become the most important campaign in the Left 4 Dead story, as all the Survivors are being called together in one campaign," said Doug Lombardi, VP of marketing at Valve. "It will also be a huge offering of new gameplay content, with something new for every game mode plus a new uncommon common and weaponry."

Exclusively available for the Xbox 360 and PC, L4D2 sets a new benchmark for co-operative action games. The title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaws, frying pans, axes, baseball bats, and more.

With the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.

Finally, with new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original, featuring more co-operative campaigns, more Versus campaigns, new Survival maps, and the new competitive game mode, Scavenge.

Left 4 Dead 2: The Passing is targeted for release in early spring for the PC and Xbox 360. Pricing will be announced closer to launch.

For more information, please visit www.l4d.com
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PostSubject: Re: DLC #1 For L4D2   Mon Dec 14, 2009 7:02 pm

...AWESOME, so they do make it out alive after l4d1. i'm extremely curious to see why they stopped at georgia after bein taken away in a plane. i guess this also means that the last stand survival level means nothing :/ was really hopin the last stand was meant to be where they died but oh well. also since they have the car at the beginning of dark carnival does this mean its gunna be another campaign like hard rain where you have to go get gas or something. well either way it will be amazing to play, i really want to see what happens to the l4d1 cast Razz
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PostSubject: Re: DLC #1 For L4D2   Mon Dec 14, 2009 7:26 pm

Of course valve is announcing new dlc for lfd2 only after a month of release but still nothing for lfd1........................
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PostSubject: Re: DLC #1 For L4D2   Mon Dec 14, 2009 10:52 pm

Well look at it this way, you leave Dead Center in the car, by bursting out the front of the mall in it. If this campaign is set between that and their arrival on the express way of Dark Carnival, then perhaps it has to do with surviving the monstrous traffic jam of people trying to escape, where survival depends on who can sit on the ON RAMP, share stories with other motorists, who can play Eye Spy the best or singing 99 bottles of beer.
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PostSubject: Re: DLC #1 For L4D2   Mon Dec 14, 2009 10:58 pm

rofl
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PostSubject: Re: DLC #1 For L4D2   Tue Dec 15, 2009 12:59 am

now what they need to do is make a short film, it'd be epic
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PostSubject: Re: DLC #1 For L4D2   Sun Dec 27, 2009 12:24 am

So how much is it?
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PostSubject: Re: DLC #1 For L4D2   Sun Dec 27, 2009 12:27 am

I also think it's stupid it takes place right after Dead Center. The survivors end up at the highway in a traffic jam with only four of them. So what happens to the original four? Do they leave? Do they die?
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PostSubject: Re: DLC #1 For L4D2   Sun Jan 24, 2010 4:06 am

Well you see, the reason they don't make it to the highway.

Bill wouldn't wake up...*Zoey smacking Bill* "Nothin!" "Zzzzzzz"

Francis was looking for a new vest, he kinda got lost in the mall.

Louis, a large clothes rack fell on top of him. After a brief word, the team decided that they didn't want to waste any zombie killing energy on trying to roll it off.

Zoey, after smacking Bill repeatedly she finally said "Fuck you, Fuck you, Fuck you, Your cool, And fuck you, I'm out." - The Boomer stands smiling next to the Smoker who has a questioned look on his face.
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PostSubject: Re: DLC #1 For L4D2   Sun Jan 24, 2010 10:53 am

Lol! xD
PISS FIGHT!
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PostSubject: Re: DLC #1 For L4D2   Thu Feb 18, 2010 6:42 pm

OMG ITS SO CLOSE, AND HAS CUT SCENES FINALLY!!!
AND NEW WEAPONS!!!
AND ANOTHER DLC FOR L4D1!!!!!!!!!!!!! OMFG!!!!!!!!!!!!!!!!!!!!!!!








http://www.gametrailers.com/video/x10-the-left-4-dead/62026
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PostSubject: Re: DLC #1 For L4D2   Fri Feb 19, 2010 3:37 am

ROFLMFAO wow valve lied the first time and instead of giving us weapons, maps, new infected, for lfd1 they gave us lfd2 for another 50$. then they gave us fucking fail course for lfd1, a fucking sad pathetic 2 map excuse for a campaign. I MEAN SERIOUSLY FUCKING COMMUNITY MADE CAMPAIGNS ARE BETTER THAN CRASH COURSE. HAS VALVE NEVER SEEN HEAVEN CAN WAIT?!?!. o and now they want to give us more dlc for lfd1 after just making ANOTHER 2 WEAPONS AND NEW GAMEMODE FOR LFD2!?!?! and i mean look at the new weapon the m-60 its looks fucking stupid as shit and rushed, and i didnt know they made a fucking golfclub that can cut peoples heads off. O AND ACTUAL GOOD QUALITY DLC FOR LFD1 WOULD HAVE BEEN NICE LIKE A YEAR AGO WHEN THE GAME WAS RELEASED. GO FUCK YOURSELF VAVLE YOU FUCKING PRICKS Fuck that...
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PostSubject: Re: DLC #1 For L4D2   Wed Feb 24, 2010 4:32 pm

C13INTZ wrote:
OMG ITS SO CLOSE, AND HAS CUT SCENES FINALLY!!!
AND NEW WEAPONS!!!
AND ANOTHER DLC FOR L4D1!!!!!!!!!!!!! OMFG!!!!!!!!!!!!!!!!!!!!!!!








http://www.gametrailers.com/video/x10-the-left-4-dead/62026

He just came!
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PostSubject: Re: DLC #1 For L4D2   Wed Feb 24, 2010 6:19 pm

rofl
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PostSubject: Re: DLC #1 For L4D2   Thu Feb 25, 2010 12:00 am

Embarassed
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PostSubject: Re: DLC #1 For L4D2   Thu Feb 25, 2010 1:07 am

CamoNinja wrote:
ROFLMFAO wow valve lied the first time and instead of giving us weapons, maps, new infected, for lfd1 they gave us lfd2 for another 50$. then they gave us fucking fail course for lfd1, a fucking sad pathetic 2 map excuse for a campaign. I MEAN SERIOUSLY FUCKING COMMUNITY MADE CAMPAIGNS ARE BETTER THAN CRASH COURSE. HAS VALVE NEVER SEEN HEAVEN CAN WAIT?!?!. o and now they want to give us more dlc for lfd1 after just making ANOTHER 2 WEAPONS AND NEW GAMEMODE FOR LFD2!?!?! and i mean look at the new weapon the m-60 its looks fucking stupid as shit and rushed, and i didnt know they made a fucking golfclub that can cut peoples heads off. O AND ACTUAL GOOD QUALITY DLC FOR LFD1 WOULD HAVE BEEN NICE LIKE A YEAR AGO WHEN THE GAME WAS RELEASED. GO FUCK YOURSELF VAVLE YOU FUCKING PRICKS Fuck that...

I agree! I'm quite "steamed" <- (haha get it?) that Valve screwed us over like this. The only thing I like about Left 4 Dead 2 are the characters EXCEPT Rochelle. Everything else, I prefer L4D1.
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PostSubject: Re: DLC #1 For L4D2   Thu Feb 25, 2010 1:26 am

Quote :
I'm quite "steamed" <- (haha get it?)
omg straight, stfu

btw, im always gunna call u straight
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PostSubject: Re: DLC #1 For L4D2   Thu Feb 25, 2010 1:27 am

C13INTZ wrote:
Quote :
I'm quite "steamed" <- (haha get it?)
omg straight, stfu

btw, im always gunna call u straight

I will not shut up! And lol alright sure why not?
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PostSubject: Re: DLC #1 For L4D2   Fri Feb 26, 2010 8:16 am

how come on every post clientz and straight always gotta be arguing about something Very Happy
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PostSubject: Re: DLC #1 For L4D2   Fri Feb 26, 2010 10:18 am

Because Clinetz is a prissy wuss. Very Happy
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PostSubject: Re: DLC #1 For L4D2   Fri Feb 26, 2010 7:20 pm

true true
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PostSubject: Re: DLC #1 For L4D2   Fri Feb 26, 2010 7:23 pm

because he has horrible jokes, and im always right
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PostSubject: Re: DLC #1 For L4D2   Fri Feb 26, 2010 10:48 pm

You're never right. You're always wrong because you are wrong wrong wrong wrong wrong wrong wroooooooooooooooooooong! And you're a failure turtle. Very Happy
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PostSubject: Re: DLC #1 For L4D2   Sat Feb 27, 2010 3:15 am

aren't you the one who called yourself bad?
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